SPORT BETTING RULES
1. Introduction
1.1 We want you to have a fun and secure experience here. These Sport Betting Rules (the “Rules”), along with our Terms and Conditions and referenced documents (the “Terms”), set out the basis on which you may use our Site at valtercasino.io (the “Site”) and any services, content, and materials offered through it.
1.2 We reserve the right to make changes to Rules, betting limits, payout limits, and market offerings. These Rules may be updated, amended, edited, or supplemented at any time. Any reference to singular applies equally to plural. References to gender are non-binding and for informational purposes only.
2. Definitions
2.1 "Error" is a mistake, misprint, misinterpretation, mishearing, misreading, mistranslation, spelling mistake, technical hazard, registration error, transaction error, manifest error, force majeure and/or similar. Examples include but are not limited to:
2.2 "Influence Betting" is where an Account Holder or associated parties influence the outcome of a game or event, directly or indirectly.
2.3 "Syndicate Betting" involves Account Holders acting together to place a series of bets on the same event or competition. This is prohibited.
2.4 Where evidence exists of Account Holders acting together, we reserve the right to void related bets and/or withhold returns pending investigation.
3. Types of Bets
| Bet Type | Description | Example Calculation |
|---|---|---|
| Straight | A single bet on one event’s outcome. Payout is calculated by multiplying the stake by the odds. | Stake: $100, Odds: 2.0 → Payout: $200 |
| Parlay | A single bet combining multiple independent outcomes. All selected outcomes must win for the parlay to succeed. | - |
| Round Robins | A set of multiple Parlays generated from chosen events. Each parlay is calculated separately and contributes to the total payout based on its result. |
Parlay 1: A + B Parlay 2: A + C Parlay 3: B + C Payouts depend on which combinations win. |
3.1 It is prohibited to include events from the same match in Parlay or Round Robin bets. If such a bet is placed, it will be refunded—even if the system accepts it.
3.2 The Company solely determines whether events are related.
3.3 Final odds take into account event specifics, postponement, or rescheduling. Odds in such cases are settled at 1.0.
3.4. While an active bonus is in use, a player may place only one bet within any market of the same event. Any additional bet placed within that market, regardless of whether it is on the same or a different outcome, shall constitute bonus abuse. In such a case, the Website Administration reserves the right to immediately forfeit the player’s current real and bonus balances, permanently or temporarily block the player’s account, and apply any other measures or restrictions provided for under these
4. General Rules for Bet Acceptance
4.1 Bets are accepted before the event starts. Live bets are allowed during events. By placing a bet, the player confirms they do not know the outcome.
4.2 Any bet dispute must be raised within 30 days after the event.
4.3 The Company may change odds, spread, total values, or bet limits anytime. Conditions for already placed bets remain unchanged.
4.4 The Company sets maximum/minimum bet amounts per event. Limits may change without notice. Special restrictions can be applied to Client accounts at our discretion.
4.5 Bets placed after results are known are void and excluded from multiples.
4.6 Prematch bets placed after the event starts are settled at odds of 1.0.
4.7 While we strive for accuracy, we’re not liable for errors or omissions in odds, results, participants, or event times.
4.8 Players are responsible for verifying bet details. Accepted bets cannot be changed or canceled.
4.9 If a bet is registered on the server, technical issues are not a valid reason for cancellation.
4.10 Incorrectly settled bets due to errors are subject to re-settlement.
4.11 The Company may reject bets and close or block accounts without explanation, especially if rules are violated.
4.12 Multiple identical bets on the same match to bypass limits are prohibited and may lead to account restrictions or blocking.
5. Placing Bets from Bonus Balance
5.1 When placing bets from the bonus balance, the active bonus wagering terms and conditions apply.
5.2 If a bet was placed from a not wagered bonus balance, which was deactivated prior to the bet settlement, this bet will be considered void and shall not be settled.
5.3 Each player has two balances: real balance and bonus balance. Real balance is primarily used for placing bets. Only when the amount on the player's real account is equal to zero, the player starts betting using bonus money. All winnings received when playing with bonus money are credited to the player's bonus balance.
5.4 If the bet was made from the bonus balance, which was subsequently wagered (the funds were converted into real money), such bet will not be further settled.
5.5 If a player does not want to use bonus funds for betting, they can place bets using exclusively real funds. The actual amount of available real funds can always be checked by clicking on the balance at the top of the website.
5.6 With an active bonus it is forbidden to bet on more than one outcome within the same market in a single event. In case of violation of this rule, the Company has the right to cancel bonuses and all winnings received while using these bonuses. Such actions will be regarded as abuse and may lead to additional limits, bet restrictions, or account blocking.
6. Live Betting Features
6.1 Live bets are accepted during the event and only on outcomes with undetermined results. Live bets can be found in the Live section.
6.2 The odds for Live events change in real-time. The odds can increase or decrease between choosing a bet and accepting it, which can affect the amount of the win.
6.3 The odds for Live bets are continually changing, reflecting the development of events in the match.
6.4 Live bets are settled according to the results that become known immediately after the end of the event, based on official sources. Any subsequent changes will not affect the outcome of already settled Live bets.
6.5 The Company may settle Live bets based on its own statistics on the actual progress of the game. Unless otherwise stated, in Live all bets on non-competing athletes will be void. For outcomes that were determined during the match, settlement occurs immediately after the end of the event.
6.6 All Live bets for which the outcome has already been determined (e.g. winner of a certain period or total over) are considered valid and will be settled even if an event/competition is interrupted.
6.7 Claims regarding Live bets must be submitted within 24 hours from the start of the event.
6.8 Should a match be abandoned or not finished within 48 hours of starting, bets on undetermined outcomes will be settled at odds of 1 (refunded).
6.9 The date and time shown in the line are for the termination of accepting bets on the event. They may differ from the actual event start time. Settlement is based on the actual start time, confirmed by official competition documentation (protocols).
6.10 Bets are accepted only from persons who agree with the rules set by the Betting Company. Placing a bet confirms that the client knows and agrees with the rules. Once the bet is confirmed, the client is fully responsible for its accuracy.
6.11 The Company does not accept bets from the following groups of persons:
The Company reserves the right to block the Client's access to the account in case of detection of automated (robot) betting.
7. Outcomes available on the website
7.1 The bet “Team 1 To Win” is indicated as “1”.
7.2 The bet “Draw” is indicated as “X”.
7.3 The bet “Team 2 To Win” is indicated as “2”.
7.4 The bet “Team 1 To Win or Draw” is indicated as “1X”. Team 1 must win or there must be a draw for the bet to win. The bet “Team 1 To Win or Team 2 To Win” is indicated as “12”. Either team must win (a match must not end in a draw) for the bet to win.
7.5 The bet “Team 2 To Win or Draw” is indicated as “X2”. Team 2 must win or there must be a draw for the bet to win.
7.6 The bet “Team (player) To Win With A Spread” is indicated as “Spread”.
7.7 In the list of markets the spread is sometimes combined with the odds for the team to win (“H1 Team 1”).
7.8 A spread is represented in goals, points, games etc. and assigned to a team/athlete by the Company in order to equalize both teams’ chances of winning. A spread displayed with “–” indicates the difference in goals (points, etc.) that a team must overcome (i.e., win with a larger difference) for the bet “Team To Win With A Spread” to win. A spread displayed with “+” indicates the difference in goals (points, etc.) with which a team can lose (i.e. lose with a smaller difference) for the bet “Team To Win With A Spread” to win.
7.9 The spread assigned to a team/athlete is applied to the final result of an event. Should the team/athlete selected by the Client win after the spread is applied, the bet wins. If the match results in a draw after the spread is applied, bets are settled at odds of 1. If, however, the opposing team wins after the spread is applied, the bet loses.
7.10 Total is the total number of goals (points, games, etc.) scored (scored, played, etc.) by teams (players, etc.). The Client must predict how many goals, points, games (etc.) will be scored, earned, played etc. (more or fewer than the total number quoted). At the settlement of individual total, only goals scored to the opponent team are counted. If the result is the same as the total quoted by the bookmaker, “over” and “under” bets will be settled at odds of 1.
7.11 The bet “Correct Score”. The Client should predict the exact score of the match.
7.12 The bet “HT-FT”. The Client should predict the result score of the half time and exact score of the match. In line it is expressed with “W” (for win), and “X” (for draw). The result of the first half (period) is followed by the result of the match. For example, W2W1 means that Team 2 will win (W2) the first half, and Team 1 will win (W1) the match.
7.13 Highest Scoring Period (half, quarter, game, set, inning etc.). In order to win, Clients need to predict in which half/quarter/period etc. of the match most goals (points etc.) will be scored or in which halves/quarters/periods the number of goals (points etc.) scored will be equal.
7.14 Time Interval bets. These are bets on outcomes applied to specified time intervals in various periods of a match. The outcomes are determined within specific timeframes based on official statistics. The time interval “from the 1st to the 20th minute” is defined as 00:00:01 to 00:20:00. The time period “21st minute - End of the Match” is defined as another time interval.
7.15 Competitor’s Result bet. Clients need to predict if a chosen athlete reaches a specified stage of the competition (Round of 16, quarterfinal, semifinal, final, etc.), where they will finish in the competition (group, subgroup, etc.) or whether they will qualify for the next stage (round). If a competitor’s qualification for the next round is subsequently annulled for any reason, ensuing changes to results are not taken into account, and bets will be settled according to the results of matches, which have taken place. If participants meet several times a match is rescheduled, all “To Qualify” bets stand.
7.16 If one of the matches does not take place, or is interrupted, and if the result of the first leg is changed, ‘To Qualify’ bet is settled according to actual team’s qualification for the next round of a competition. If no matches take place, bets on ‘Team to win’ will be settled at odds of 1. If a declared competitor is not able to complete an event (for any reason: injury, forfeit, etc.), bets on them stand. Bets will win if the selected outcome for that participant has been achieved and will lose if it hasn’t. If a declared competitor is not able to participate in an event for any reason (injury, forfeit, etc.), bets on win are settled at odds of 1.
7.17 Winning the rest of the match (half, period, etc.) bet is placed on events take place during the match. Clients need to predict outcomes of events in the specific time period, which starts the moment a bet is placed and ends with the end of regular time, without taking the current score when the bet is placed into account.
7.18 The bet ‘To qualify’. The bet wins if Client predicts team qualification for the next stage of a competition (tournament, cup, etc.). Qualification of a participant/athlete is determined according to results of all matches taken place.
7.19 Asian Spread (or Asian Handicap) is a form of spread betting applied on a specific result. It is presented in the form of an average odds, which increases the Client’s chances of winning in case of guessing the correct score at the end of the competition. For example, the odds +1.25 is the average value between the spreads of +1 and +1.5, so the bet amount is divided into two equal parts and plays for two spreads, if that is the result of the match, winning amount of both bets is summed up.
7.20 Asian total is a type of bet on ‘Total’. The Client has to predict, whether the total number of goals/points scored will be more or less than the result indicated in the line. The applied settlement system allows making bets with less risk. In fact, bets are divided into two parts and played with two possible variants of the outcomes. ‘Total over 1.25’ at the odds of 2.2. is divided into two nearby total values ‘over 1’ and ‘over 1.5’. Client gets a return of half of the bet, if the other half lost (if the final score was 0:1 or 1:0). Unless otherwise provided, only regular time of the match is taken into account during bet settlement.
8. Sport Betting
8.1 Football
Bets on football matches are accepted on regular time, including any injury (stoppage) time added by the referee. Time added to the 1st half is indicated on official sources as 45 '+ X' (X is the number of added minutes) and is determined as the 45th minute of the match by the Company.
Time added to the 2nd half is indicated on official sources as 90 '+ X' (X is the number of added minutes) and is determined as the 90th minute of the match by the Company. Goals scored, substitutions, and other events recorded during added time are considered part of regular time.
In competitions where a draw at regular time is followed by overtime and/or penalty shoot-outs, bets on “Match Winner” or “To Qualify” apply. For tournaments decided over two matches, bets “To qualify for the next round” or “To qualify for the next tour” are applied.
If an event ends before its official end time for any reason and the result is not recorded as final by official sources, all bets on such an event are void and settled at odds of 1.
Exceptions apply to Live bets on outcomes already settled before the match was stopped, bets on “To qualify for the next round” on aggregate results, or if the match is interrupted and resumed within 48 hours.
If the event does not take place within 48 hours after the scheduled start time and is marked ‘deferred’ or ‘postponed’ by the Company, all bets are void and settled at odds of 1. The Company reserves the right to change the deadline for accepting bets if the date and/or time is changed before the event starts.
‘To score first goal’ bets exclude own goals. If the first goal is an own goal, bets are settled based on the scorer of the second goal. If all goals are own goals, the “No goals scored” bet wins unless otherwise indicated. Bets on players substituted or sent off before the first goal are lost. Bets on players who did not participate or entered after the first goal are void and settled at odds of 1. If the first goal scorer is not listed, all bets on other players are lost unless ‘Any other player’ outcome is offered.
‘To score last goal’ bets exclude own goals. If the last goal is an own goal, the previous goal scorer is considered the last scorer. If all goals are own goals, “No goals scored” bet wins unless otherwise indicated. All players who participated are potential scorers of the last goal regardless of their presence on the field at that time. Bets on non-participating players are void. If the last goal scorer is not listed, all bets on other players are lost unless ‘Any other player’ outcome is offered.
Player to score bets are void if the player does not participate and are settled at odds of 1.
‘Team to score next goal’ bets are available during the match. Own goals count for the team benefiting from the score change. If no next goal is scored, the ‘No goals’ bet wins.
‘Time of first/last goal’ bets apply to goals scored within specified time periods. A goal scored at 23:00 is counted in the 23rd minute; at 23:01 — in the 24th minute. If the match is interrupted 0:0 before the end of the period, bets on goals in that period lose.
Awarded but unplayed corner kicks do not count for betting. If a corner is reappointed, it is counted only once unless otherwise indicated.
‘To win from behind’ bets win if the selected team wins the game after trailing at some point in regular time.
‘To win to nil’ bets win if the selected team wins and the opponent team scores no goals in regular time.
‘First goal is headed’ bets lose if the match ends 0-0.
‘Player to score exactly 2 goals’ or ‘3 or more goals’ bets win if the player scores exactly 2 or 3+ goals in regular time. Own goals are not counted unless otherwise stated.
‘Goal at added time’ bets win if a goal is scored during referee-added time at the end of the 1st or 2nd half.
Cards shown after the final whistle or during the break are not counted. Cards shown to staff or players not participating in the match are excluded.
For ‘Total Yellow Cards’ bets, a second yellow card shown to the same player is considered a red card.
Results of penalty shoot-outs are taken into account, including if the shoot-out is ended prematurely.
9. Ice Hockey
Bets on Ice Hockey matches are accepted on regular time (3 periods of 20 minutes each) unless otherwise stated.
Series of penalty shots and overtimes only counts for ‘Team to qualify for next round’, ‘Tournament winner’, and other outcomes. At least 50 minutes of play must elapse for bets to stand, except for cases where the outcomes can be settled at the time the game was stopped.
If the event does not take place within 48 hours after the designated start time and is indicated as ‘deferred’, ‘postponed’ by the Company, all bets on this event are considered void and are settled at odds of 1. If the date and/or start time has been changed before its actual start, the Company reserves the right to change the date and/or time of the deadline for placing bets.
If a player does not perform in the match, all bets on him/her are considered void and settled at odds of 1.
10. Basketball
In basketball bets on the victory of a team, a draw, on any outcome of the second half and the fourth quarter are accepted on regular time. Bets on all other offered outcomes are settled excluding overtime, unless otherwise stated in the line.
If a match starts but is not completed, and its result is not recorded on official sources as final, all bets on the match will be settled at odds of 1, except for Live markets which had already been determined at the time the match was interrupted.
If the event does not take place within 48 hours after the designated start time and is indicated as ‘deferred’, ‘postponed’ by the Company, all bets on this event are considered void and are settled at odds of 1. If the date and/or start time has been changed before its actual start, the Company reserves the right to change the date and/or time of the deadline for placing bets.
If a player doesn’t perform in the match, all bets on him/her are considered void and settled at odds of 1.
For ‘Player Points Total’ bet to win, you need to guess the total number of points of the specified player in the match, including overtimes, unless otherwise indicated in the line. The player must be in the game for more than one second for the bet on him/her to stand.
At least 35 minutes must be played for bets to stand, if the duration of a match is 40 minutes. At least 40 minutes must be played for bets to stand if the duration of a match is 48 minutes, except for cases where markets can be settled at the time the match was interrupted.
The overtime, awarded based on the aggregate results of two matches, only counts for the “To Qualify for Next Round”, ‘Tournament Winner” and similar markets.
When settling a player statistics markets, you need to guess the total number of points, passes, rebounds, etc. of the selected player at the end of the match, including overtimes. If a player does not perform in the match, all bets on him/her are settled at odds of 1.
Bets on 3x3 basketball are accepted on regular time or if one of the teams scores 21 or more points in course of regular time. All other bets are settled including overtime. In case of a draw, bets are settled at odds of 1.
11. Handball. Futsal. Beach football. Water polo. Beach volleyball. Bandy. Field hockey. Beach handball. Rugby. Beach volleyball.
Bets on all matches are accepted on regular time, unless otherwise indicated in the line.
If a match starts but is not completed, and its result is not recorded on official sources as final, all bets on the match will be settled at odds of 1, except for events interrupted and finished within 48 hours from the start (or during the calendar game week for Rugby). The exception are Live bet markets which had already been determined at the time the match was interrupted.
If the event does not take place within 48 hours after the designated start time and is indicated as ‘deferred’, ‘postponed’ by the Company, all bets on this event are considered void and are settled at odds of 1. If the date and/or start time has been changed before its actual start, the Company reserves the right to change the date and/or time of the deadline for placing bets.
If a player does not perform in the match, all bets on him/her are settled at odds of 1.
Series of penalty shots and additional period only count for ‘Winner’, ‘Team to qualify for next round’, ‘Tournament winner’, and other outcomes.
12. Boxing
A bout is deemed to have started once the gong is sounded for the start of the first round. In case, a boxer is unable to continue the bout after the gong is sounded, the bout is deemed to have ended in the previous round.
Only completed rounds (in case, the result of the bout is determined ahead of schedule or one of the boxers is disqualified) are counted for ‘The result of bout. Rounds’, ‘The result of the bout. Groups of rounds’ and ‘End of the bout. Round’ markets. Bet on ‘Winner’ wins if all rounds were completed.
Only rounds with determined outcome of the bout (and the bout ended) are counted during ‘Total Rounds’ bet settlement.
If a bout is declared a no contest or if a bout is stopped for any reason before a winner has been determined, all bets will be settled at odds of 1.
Should the format of a bout is changed, bets on all outcomes of the bout, excluding ‘Winner’ market, will be settled at odds of 1.
Knockdown bet wins only if a referee starts the countdown.
13. Snooker
If a match is interrupted, a player who has qualified for the next round or won the competition/championship shall be considered the winner as long as at least one frame has been completed.
All frames required to determine the winner of a match must be completed for bets to be settled. Should the winner be determined before the completion of the match on any grounds, all bets on frames and spreads and also special bets will be settled at odds of 1.
If a match winner has been determined before the full number of frames is drawn, ‘Maximum Break’ bet shall be settled at odds of 1, except for cases when further events will not affect the outcome settlement.
14. Baseball. American football
Bets on baseball and American football matches are accepted with overtimes included.
The names of the starting pitchers will be taken into consideration at the time of bet acceptance at MLB matches, except for Live betting where the names of starting pitchers may be not listed. Should any of the starting pitchers is substituted; all pre-match bets on this game will be deemed void and settled at odds of 1. Markets on any other baseball games are offered without specifying a starting pitcher.
If a match ends before its official end time for any reason, and its result is not recorded on official sources as final, all bets on this match are void and settled at odds of 1. Except for cases when the match is interrupted and finished during the calendar game week (for American Football betting), or if at least 5 innings have been played (for Baseball betting). And except for those Live markets which had already been determined at the time the match was interrupted, unless otherwise stated.
The baseball and American football match have to take place on the scheduled day and at the scheduled location. If an American football match does not take place during the current calendar game week and is marked as "deferred", "postponed" or "rescheduled" on the source indicated by the Company, all bets on it are considered void and settled at odds of 1.
If an American football match ends in a draw (including the results of overtime), all bets on it are considered void and settled at odds of 1, except for those Live markets which had already been determined at the time the match was interrupted, unless otherwise stated.
If a player does not perform in the match, all bets on him/her are settled at odds of 1.
15. Motosport
The start of the race is determined by the start signal for the warm-up lap. Any of the participants of the race who entered the start by this time, but has not completed the race according to the rules, is considered a participant who did not finish.
‘Head-to-head’ bets. Both drivers must start the race for bets to stand. Should both drivers fail to finish, bets will be settled based on the number of laps completed. Should both drivers retire after an equal number of laps, bets will be settled at odds of 1.
Results of qualification session are count for betting purposes. All subsequent changes to the starting bracket are not count.
If a race is not completed and the official result has not been declared, all bets will be deemed void and settled at odds of 1.
16. ММА
A bout is deemed to have started once the gong is sounded for the start of the first round. In case, a boxer is unable to continue the bout after the gong is sounded, the bout is deemed to have ended in the previous round.
Only completed rounds (in case, the result of the bout is determined ahead of schedule or one of the boxers is disqualified) are counted for ‘The result of bout. Rounds’, ‘The result of the bout. Groups of rounds’ and ‘End of the bout. Round’ markets. Bet on ‘Winner’ wins if all rounds were completed.
Only rounds with determined outcome of the bout (and the bout ended) are counted during ‘Total Rounds’ bet settlement.
If a bout is declared a no contest or if a bout is stopped for any reason before a winner has been determined, all bets will be settled at odds of 1.
Should the format of a bout is changed, bets on all outcomes of the bout, excluding ‘Winner’ market, will be settled at odds of 1.
17. Volleyball
Volleyball spread and total markets are specified in points, unless otherwise stated.
If a match starts but is not completed, and its result is not recorded on official sources as final, all bets on the match will be settled at odds of 1, except for events interrupted and finished within 48 hours from the start (or during the calendar game week for Rugby). The exception are Live bet markets which had already been determined at the time the match was interrupted.
If the event does not take place within 48 hours after the designated start time and is indicated as ‘deferred’, ‘postponed’ by the Company, all bets on this event are considered void and are settled at odds of 1. If the date and/or start time has been changed before its actual start, the Company reserves the right to change the date and/or time of the deadline for placing bets.
If a player does not perform in the match, all bets on him/her are settled at odds of 1.
18. Tennis. Badminton. Table tennis. Beach Volleyball
Spread and total markets are specified in games.
For bets on team matches, if one or more declared competitors are replaced by another player for any reason, “To Qualify” and “Winner” bets stand. For doubles matches, if the line-up of a doubles pair is specified and at least one of the competitors is replaced, bets will be settled at odds of 1. If the line-up is not specified, bets stand.
Shall the format of the match (number of sets) is changed; all bets are settled at odds of 1.
Information on court surfaces is to be used as a guideline only. If the court surface is changed, bets stand.
Bets will stand in the following cases:
a) a change in playing surface;
b) a change of venue;
c) a change from an indoor venue to an outdoor venue
d) unless otherwise stated in the line
Should the start of a match be delayed or should a match be postponed for any reason, all bets will stand until the conclusion of the match or the conclusion of the tournament in which it is a part.
Should match is interrupted and not completed, a player refuses to continue or is disqualified, a forfeit will be declared and bets will be settled based on the score. Except for Live bets on games, which have already been completed, and bets on outcomes, which had already been unconditionally determined at the time the match was interrupted.
If a player withdraws (or has been disqualified) before the match starts, bets will be settled at odds of 1.
Should the start of a match be delayed or should a match be postponed for any reason, all bets will stand until the conclusion of the match or the conclusion of the tournament in which it is a part.
Statistics bets. If a player withdraws before the match starts, bets will be settled at odds of 1. If a player withdraws during the match, bets will be settled based on the score determined at the time the match was interrupted.
19. Esports Betting
Esports bets are settled based on the general rules, considering bet acceptance features inherent in a particular Esports discipline.
Esports games in the format of Bo1, Bo2, Bo3, etc. (Best of 1, 2, 3, 5, etc.) - the total number of maps, in which the selected team should reach the prevailing number of victories. The winner of the match is determined by the amount of won maps. For example, for Bo3 two victories are required, for Bo5 - at least three won maps are required, etc.
Final settlement is carried out according to data recorded immediately after the destruction of the main building (Tower/Nexus) by one of the opponents. Similarly, the settlement will be carried out in the event that one of the teams has surrendered (in this case tower/nexus is not destroyed by the direct impact of the enemy). Victory is awarded to the opposing team.
If a player or team is disqualified for unsportsmanlike conduct (cheating/fraud/match-fixing/use of cheats/no-show during match), then all bets on this game will be void and settled at odds of 1.00. Disqualification for violating competition rules and/or improper behaviour/moral character of the players is not a valid reason for issuing refunds of bets on a game.
If there is reason to believe that unsportsmanlike conduct (cheating/fraud/match-fixing/use of cheats/no-show during match) has occurred in a game, then all bets on this game will be void and settled at odds of 1.00. For a period of ten days after the end of a match, the bookmaker reserves the right to change bet payouts on the basis of official source information. Once this period has elapsed, no requests to resettle payouts will be accepted.
If a game is postponed for more than 48 hours, then all bets on this game will be void and settled at odds of 1.00. Tennis is an exception to this rule, given that matches can be rescheduled throughout the course of the tournament, and bets can be settled according to the official result.
If a match is interrupted, but will be completed from the current score/point in the match within the next 48 hours, then all bets stand and will be settled according to the final result.
If a match/map is interrupted, but will be replayed within the next 48 hours, bets on any outcomes which can be settled based on the current score when the map was interrupted will be settled. Otherwise, all bets on this map will be void and settled at odds of 1.00. All match bets stand and will be settled according to the final result.
If a player(team) forfeits a match before it starts, then all bets on this match will be void and settled at odds of 1.00. If a player (team) withdraws from a match/map (injury, withdrawal, forfeiture etc. but excluding disqualification) after it has already started (the start of a map is defined as the start of the game timer), then bets will be settled as follows:
a) bets on map winner (if started but not completed) and match winner will be settled according to the official result
b) bets on maps where the result is known at the point of interruption will be settled according to that result
c) bets on matches (spread on maps, exact score on maps, total and even/odd number of maps) are calculated based on the map winner
d) bets on matches for which the result could not be determined at the time of the interruption will be void and settled at odds of 1.00
e) if the map has not begun, then all results of this map (including map winner) will be void, and settled at odds of 1.00
If the winner of the map is not determined (due to forfeit before the map starts), Map Winner bets will be settled according to the official result.
Other match bets are only settled if the relevant outcome could be determined according to the maps played before the forfeiture (maps played during or after a forfeiture do not count). If the result of the bet cannot be determined, then the bet will be void and settled at odds of 1.00.
The advantage of one map before the start of event. Under the decision of the referees / regulations, in some cases, the winning of one of the teams can be "in absentia" awarded in 1 map (do not confuse with a technical defeat or bet on spreads). In outcomes with the total of rounds (maps) or winning in a particular (in sequence) map, this "absentia" map is ignored. That is, the first map in the line is considered to be the first map played by the participants.
Outright bet settlement. Shall a team or player be disqualified before the match starts or cannot take part in the tournament, bets on the outcome of the team or player will be settled at odds of 1. ‘Region-Winner’ Outright are settled according to which region the team or player represents.
If a map is replayed after it has started, bets on outcomes which have been determined when play is stopped stand. All other bets on the map in question will be settled at odds of 1.00. Match bets stand and will be settled according to the outcome of the match.
20. Dota 2
Winner – Bet is placed on the winner of the match.
3-way Moneyline – similar to the Winner outcome, but includes the possibility of a draw outcome. Offered in matches where a draw is possible (e.g. BO2 series).
Spread 0 – a bet on the victory of one of the teams without taking into account a draw outcome. If the outcome is a draw, the bet is settled at odds of 1.
Map # Winner – a bet on the winner of the selected map.
Total kill on map # – a bet on the total number of kills made within one map. All kills that are made before the end of the map are counted. The settlement is made according to the final score of the teams in the post-match statistics. That is, deaths that do not count towards the opposing team (finishing off by allied units, neutral creeps, suicides with abilities or objects, etc.) do not count for bet settlement. We also draw your attention to the fact that the team's kill counter may differ from the total value of kills or deaths in teams. For example, when a hero dies from enemy creeps or a tower, a kill is not counted for the enemy's heroes, but is counted for the enemy team, and is taken into account when settling outcomes of the total kills and odd/even kills on the map.
Map # Duration – a bet on how many minutes a specified map will last. It is settled according to the in-game timer. Example: bet on outcome over 36.5 wins, if a map lasts at least 36 minutes 01 second. After the timer has passed the 36 minute mark, the 37th minute begins, based on this 37> 36.5. If the map lasted less than 36 minutes (including 36 minutes 00 seconds), the bet loses.
Map # Total Kills Even / Odd – a bet on an even or odd number of kills made by both teams within the specified map (excluding killing by neutrals / allies, suicides, etc.).
Odd / Even maps – a bet on an even or odd number of maps within a match.
Total maps – bet on the total number of maps played in the match.
Match Spread is the advantage or lag of one of the teams, expressed in the number of winning or losing maps. Example: bet on Team Secret (-1.5) wins if team wins with a difference of two or more maps.
Сorrect map score. A client has to predict the correct final score of a match. Example: The correct score on the map is 0:2. The bet wins if team 2 wins with a score of 0:2. At any other score, the bet loses.
Map # − Team to draw first blood − A client has to predict which team will make the first kill on the specified map, excluding killing by neutral creep/allies, suicide, etc.
Map # − N Team Total Kills − A client has to predict how many kills the selected team will make within the selected map. The final value of the team's kill counter is taken for betting purpose (killing or death of heroes in teams are not counted).
Map # − Race to X Kills − A client has to predict which team will get the selected number of kills first. If none of the teams scores the required number of kills, the bet will be settled at odds of 1.
Map # - X kill − A client has to predict which of the teams will make the consecutive kill. Kills are counted by the total number of kills performed by both teams. If the total score of kills does not reach the required value, the bet will be settled at odds of 1.
Team to Slay the First Roshan (Map #) − A client has to predict which team kill the Roshan first on an indicated map.
Map # Total Roshans slain (over/under) – bet on over/under options on the number of times Roshan is killed during a map.
Map # Team to Destroy The 1st Tower – a bet on first team to destroy an enemy tower. A loss is awarded to the team whose tower was destroyed first, even in cases of denying.
21. Counter-Strike: Global Offensive (CS:GO)
Winner. Bets are placed on the winner of the match. The match is considered to have started after the first kill in the pistol round.
3-way Moneyline Bet is similar to the Winner outcome, but a draw is taken into account as a betting option. Offered in matches where a draw is possible (for example, BO2 matches or BO1 matches without overtime).
0 Spread. A bet on the victory of one of the teams, excluding a draw outcome. If the match results in a draw, the bet will be settled at odds of 1.
Map # Winner (including overtime). A bet on the winner of the selected map within the match, includes additional rounds.
Map # First Half Winner. A bet on the team that wins 8 rounds first on the selected map.
Map # odd/even rounds. A bet on whether an even or odd number of rounds is played on the selected map, excluding overtime.
Map # Overtime yes/no. A bet on whether the selected map will have overtime.
Map # Teamkill yes/no. A bet on whether the selected team perform a teamkill on the indicated map. Teamkill means killing a player on one’s own team.
Map # Knife kill yes/no. A bet on whether the selected team perform a Knife kill on the indicated map.
Map # Pistol Round Winner. A bet on which team will win the selected pistol round on the indicated map.
Map # Two Pistol Rounds Winner. A bet on which team will win both pistol rounds on the indicated map.
Map # − a bomb will be planted in the N pistol round – a bet on whether a bomb will be planted in the specified pistol round on the indicated map.
Pistol rounds are the first and sixteenth rounds in the overall standings on the map.
Total rounds - a bet on the total number of rounds played by both teams within a match, excluding overtimes.
Team N − total rounds − a bet on the total number of rounds won by the specified team within the match, excluding overtime.
Example: a player bets on the outcome over 24.5 of the team #2. The Bo3 match ended with the defeat of the specified team with a score 11-16; 13-16. The total number of rounds won by team #2 is 24 (11 + 13). The bet loses, since the number of rounds won is less than the value indicated in the Betslip. If the bet is placed on the outcome under 24.5, the bet wins.
N team − total of won pistol rounds − a bet on whether the specified team wins the indicated number of pistol rounds in the match.
Map # − total of rounds − a bet on the total number of rounds within a map, excluding overtime.
Example: a player bets on over 26.5 and the total number of played rounds is 26, the bet loses, since the number of played rounds is less than the value indicated in the Betslip. If the bet is placed on the outcome under 26.5, the bets wins. The maximum number of rounds that can be played is 30.
Map # – N Team Total Rounds – a bet on the Team N to win the specified number of rounds in the indicated map (excluding overtime).
Map # – N Team Total Rounds for Terrorists / Counter-Terrorists – a bet on the Team N to win the specified number of rounds in the indicated map (excluding overtime) playing for the specified side: Terrorists / Counter-Terrorists.
Map # – total of rounds ended with a bomb explosion – a bet on the total number of rounds within a specified map (excluding overtime) that ended with a bomb explosion.
Map # – total kills in pistol round – a bet on the total number of kills made by both teams in the selected pistol round within the specified map.
Rounds spread – the advantage or lag of one of the teams, expressed in the total number of winning or losing rounds in the match (excluding overtimes).
Map # – rounds spread – the advantage or lag of one of the teams, expressed in the number of winning or losing rounds on the specified map, excluding overtime.
Map # Round X – Winner – a bet on the team's victory in a certain round on the specified map. Round victory is achieved by killing all enemies, detonating/defusing a bomb, or determined at the end of the round.
Map # – Race to X rounds – a bet on a team to win first an indicated number of rounds on the specified map.
Map # – correct score - a bet on the specified map to end with the indicated score. If the score reaches 15-15, all bets are settled at odds of 1.
Even / odd maps – a bet on whether the total number of maps played within a match is even or odd.
Total Maps – a bet on the total number of maps played within the match, including overtime.
Spread maps – the advantage or lag of one of the teams expressed in the number of winning or losing maps, taking into account overtime.
Correct score on maps – a bet on the correct score of the match.
Map # Round X – Winner – a bet on the team's victory in a certain round in the specified map. The victory in the round is achieved either by killing all enemies, detonating/defusing a bomb, or determined at the end of the round time.
Map # Round X – way to win – a bet on an exact way of scoring a victory in a certain round on the specified map. The victory in the round is achieved either by killing all enemies, detonating/defusing a bomb, or determined at the end of the round time.
Overtime – victory on the map is achieved by winning in at least 16 rounds. In case of a draw (the score is 15-15), 6 extra rounds (so-called "overtime") are applied. The overtime win is awarded to the team that wins 4 of the 6 extra rounds first. If overtime results in a draw (both teams win 3 rounds in overtime), the next overtime (6 additional rounds) is assigned.
Map # – 3-way Moneyline overtime N – a bet on the winner of the selected overtime of the indicated map. A draw is taken into account as an option of the outcome.
Map # – correct score in overtime N – a bet on overtime N will end on the indicated map with the specified score.
Map # – Even/Odd rounds of overtime N – a bet on an even/odd number of rounds played in overtime.
Map # - total rounds in overtime N – a bet on the total number of rounds played within overtime N.
Map # – H1 Winner overtime N – a bet on the team to win 3 rounds first on the selected map in overtime N.
For example, a player bets on an outcome over 5.5. If the total number of rounds played in overtime is 6, the bet wins, since the number of rounds played is greater than the value specified in the Betslip. If the bet is under 5.5, the bet wins, in case the number of rounds played is 4 or 5.
22. Overwatch
Winner – Bet is placed on the result of a single match or round.
Map # Winner – a bet on the winner of the selected map.
3-way Moneyline – similar to the Winner outcome, but includes the possibility of a draw outcome. Offered in matches where a draw is possible.
Total maps – bet on the total number of maps played in the match.
Match Spread is the advantage or lag of one of the teams, expressed in the number of winning or losing maps.
Odd / Even maps – a bet on an even or odd number of maps within a match.
23. League of Legends
Winner – Bet is placed on the winner of the match.
3-way Moneyline – similar to the Winner outcome, but includes the possibility of a draw outcome. Offered in matches where a draw is possible (e.g. BO2 series).
Spread 0 – a bet on the victory of one of the teams without taking into account a draw outcome. If the outcome is a draw, the bet is settled at odds of 1.
Map # Winner – a bet on the winner of the selected map.
Map # Total kill – a bet on the total number of kills made within one map.
All kills that are made before the end of the map are counted. The settlement is made according to the final score of the teams in the post-match statistics. That is, deaths that do not count towards the opposing team (finishing off by allied units, neutral creeps, suicides with abilities or objects, etc.) do not count for bet settlement. We also draw your attention to the fact that the team's kill counter may differ from the total value of kills or deaths in teams. For example, when a hero dies from enemy creeps or a tower, a kill is not counted for the enemy's heroes, but is counted for the enemy team, and is taken into account when settling outcomes of the total kills and odd/even kills on the map.
Map # Duration – a bet on how many minutes a specified map will last. It is settled according to the in-game timer.
Example: bet on outcome over 36.5 wins, if a map lasts at least 36 minutes 01 second. After the timer has passed the 36-minute mark, the 37th minute begins, based on this 37 > 36.5. If the map lasted less than 36 minutes (including 36 minutes 00 seconds), the bet loses.
Map # Total Kills Even / Odd – a bet on an even or odd number of kills made by both teams within the specified map (excluding killing by neutral creeps/allies, suicides, etc.).
Odd / Even maps – a bet on an even or odd number of maps within a match.
Total maps – bet on the total number of maps played in the match.
Match Spread is the advantage or lag of one of the teams, expressed in the number of winning or losing maps.
Example: in Bo5 match a bet on Cloud9 (-1.5) wins, if the team wins with a score 3-0 or 3-1. In Bo3 match a bet on Cloud9 (-1.5) wins, if the team wins with a score 2-0.
Correct map score. A client has to predict the correct final score of a match. Example: The bet on the correct score on the map 0-2 wins, if a game ended 0-2, otherwise bet loses.
Map # − Race to X Kills − A client has to predict which team will get the indicated number of kills first. If none of the teams scores the required number of kills, the bet will be settled at odds of 1.
Map # − Team to draw first blood − A client has to predict which team will make the first kill on the specified map, excluding killing by neutral creep/allies, suicide, etc.
Map # − 1 Dragon − A client has to predict which of the teams will kill the dragon first in the indicated map.
Map # − 1 Turret − A client has to predict which team will be the first to destroy the opposing team's turret in the indicated map.
Map # − 1 Baron − A client has to predict which of the teams will kill the baron first in the indicated map.
Map # − 1 Inhibitor − A client has to predict which team will destroy the inhibitor first in the indicated map.
24. PUBG, Fortnite, Apex Legends, Call of Duty: Warzone
A Twitch video of the end of the game is available upon request.
‘Total Headshot Kills’ market − only frags (enemy kills), performed by headshot are counted.
If the game is played in the team format (duo or squad), then “Total Kills” and “Total Headshot Kills” markets are settled only for one player, indicated in the name of the event. Whereas the final place taken by the team (Top 5/10/20, etc.) counts across the entire team.
If a streamer leaves the game through the game menu before landing on the surface, bets remain valid for the next game.
If the result of the match can’t be determined due to circumstances arisen, all markets that had already been determined at the time the match was interrupted will be settled according to the available results, the rest of the markets will be settled at odds of 1.
If a streamer changes the game mode, all bets that were made before landing on the surface will be settled at odds of 1.
The company is not responsible for any actions of the streamer, bugs or software errors in the game that affected the result.
In the case of streaming sniping, the company reserves the right to settle the bets placed on the current game at odds of 1.
25. Starcraft II
Winner. Bets are placed on the winner of the match.
Map # Winner – a bet on the winner of the selected map.
Map # Game Time over/under – a bet on how many minutes a specified map will last. Example: bet on outcome over 20.5 wins, if a map lasts at least 20 minutes 01 second. If the map lasted less than 20 minutes (including 20 minutes 00 seconds), the bet loses.
3-way Moneyline – similar to the Winner outcome, but includes the possibility of a draw outcome. Offered in matches where a draw is possible.
Total Maps – a bet on the total number of maps played within the match.
Match Spread is the advantage or lag of one of the teams, expressed in the number of winning or losing maps.
Odd / Even maps – a bet on an even or odd number of maps within a match.
Сorrect map score. A client has to predict the correct final score of a match. Example: The correct score on the map is 3:1. The bet wins if player 1 wins with a score of 3:1. At any other score, the bet loses.
26. Hearthstone, Artifact
Winner. Bets are placed on the winner of the match.
Game # Winner. A bet on the winner of the game with the indicated number.
Who will receive the coin in Game # – A client has to predict which player will go second in game #. It is determined by which of the players will have a coin in their opening hand.
Total Games – a bet on the total number of games played.
Сorrect map score. A client has to predict the correct final score of a match. Example: The correct score on the map is 0:2. The bet wins if player wins with a score of 0:2. At any other score, the bet loses.
27. World of Tanks
Winner. Bets are placed on the winner of the match.
Map # Winner – a bet on the winner of the selected map.
Map # Game Time over/under – a bet on how many minutes a specified map will last. Example: bet on outcome over 20.5 wins, if a map lasts at least 20 minutes 01 second. If the map lasted less than 20 minutes (including 20 minutes 00 seconds), the bet loses.
3-way Moneyline – similar to the Winner outcome, but includes the possibility of a draw outcome. Offered in matches where a draw is possible.
Team/Player Total Kills – a bet on the number of frags. Frag is one kill of an enemy. Each team scores a certain number of points. Bets can be placed on results of both entire team and an individual player. The number of frags can be calculated for one round, a match consisting of several fights, or for the entire tournament if the team advance further than one match.
MVP (Player) – a bet on the most valuable player. One of the MVP indicators is the number of enemies killed.
Total Maps – a bet on the total number of maps played within the match.
Match Spread is the advantage or lag of one of the teams, expressed in the number of winning or losing maps.
Odd / Even maps – a bet on an even or odd number of maps within a competition.
28. Warcraft III, Halo, Starcraft I, Smite, Vainglory, Crossfire
Winner – a bet on the winner of the match. It is settled as per the number of maps won in the match.
29. Street Fighter
Winner – a bet on the winner of the match. It is settled as per the number of rounds won in the match.
30. Soccer Mythical
Winner – a bet on the winner of the match. It is settled as per the number of goals scored in the match.
31. NBA 2K18
Winner – a bet on the winner of the match. It is settled as per the number of points scored in the match.
32. King of Glory
Winner – a bet on the winner of the match.
Сorrect map score. A client has to predict the correct final score of a match. Example: The correct score on the map is 0:2. The bet wins if teams played with a score of 0:2. At any other score, the bet loses.
Match Spread is a bet on the fact that one team will win against the other with an advantage in the number of winning maps.
33. Heroes of the Storm
Winner – a bet on the winner of the match.
Сorrect map score. A client has to predict the correct final score of a match. Example: The correct score on the map is 0:2. The bet wins if teams played with a score of 0:2. At any other score, the bet loses.
Match Spread is a bet on the fact that one team will win against the other with an advantage in the number of winning maps.
34. Rainbow Six, Call of Duty
Winner - a bet on the winner of the match. It is settled as per number of winning maps or rounds (if the meeting was within the framework of one map). The bet is settled taking into account additional rounds.
3-way Moneyline – similar to the Winner outcome, but includes the possibility of a draw outcome. Offered in matches where a draw is possible (e.g. in Bo2 matches).
Map # Winner (including overtime) – a bet on the winner of the selected map within a match.
Match Spread is a bet on the fact that one team will win against the other with an advantage in the number of winning maps.
Total Maps – a bet on the total number of maps played within the match.
Сorrect map score. A client has to predict the correct final score of a match. Example: The correct score on the map is 0:2. The bet wins if teams played with a score of 0:2. At any other score, the bet loses.
35. Cyber football
The match consists of two halves, the duration of one half is determined excluding extra time and without penalty shoot-out.
Bets are accepted only on regular time.
The number of substitutions is not limited; a line-up of a team can vary.
36. Cyber basketball
The rules for cyber basketball bets settlement correspond to the rules for basketball bets settlement.
A match consists of 4 quarters.
In basketball bets on the victory of a team, a draw, on any outcome of the second half and the fourth quarter are accepted on regular time. Bets on all other offered outcomes are settled excluding overtime, unless otherwise stated in the line.
For ‘Total quarter’ bets only points scored during a specific quarter are counted (not for the entire match, up to the end of that quarter).
37. Cyber hockey
The rules for cyber hockey bets settlement correspond to the rules for hockey bets settlement.
A Match consists of 3 periods, without series of penalty shots.
Bets on Ice Hockey matches are accepted on regular time, unless otherwise stated.
38. Rules changing
38.1 These rules and their annexes may be changed by the Company unilaterally. A Client will be notified about such changes via the company posting the relevant information on the rules section of the website.
38.2 The conditions of bets, accepted before the amendments to the Rules are made, are retained.
38.3 After entry into force of amendments to the Rules (entry into force of the Rules in a new edition), bets shall be accepted under the amended Rules (Rules in a new edition).
39. Cashout
39.1 Cashout allows you to settle your bet early (before the sports event in question has finished).
39.2 Cashout is only available for single bets and may not be available for certain matches or outcomes.
39.3 Cashout can be used at any time after a bet has been placed, as long as the “sell bet” option is still available for the bet in question. In some cases, the “sell bet” option may be unavailable for a number of technical reasons (no available stream, technical errors when displaying the score, etc.); however, this option may become available again later.
39.4 To sell a bet, you must be a registered user. The option can be found by going to “Bet slip – My bets” or “Profile – Bet history” on the website. When you open detailed info on your bet, you need to press “Cashout” at the bottom.
39.5 The available amount will be displayed in the “Cashout” line of the bet slip. This amount may vary and will be calculated independently for each individual bet.
39.6 You may experience delays when you make a cashout request. A cashout request may be unsuccessful if the outcome in question is canceled or void.
39.7 The cashout amount offered at any given moment is the amount that will be refunded to your account if your request is successful.
39.8 Our website reserves the right to cancel cashout transactions in the following cases:
(a) If the cashout amount was displayed incorrectly
(b) If your bet was sold after the outcome of the market on which the bet was placed became known
(c) If the bet or outcome were settled incorrectly
(d) If the cashout option was used in conjunction with bonuses or promotions
If the sale of a bet is canceled, the bet will be settled based on the outcome of the sports event on which it was placed.
39.9 Our website reserves the right to alter the terms or to stop offering the cashout option without providing a reason or forewarning.
39.10 Our website reserves the right to alter the terms or to stop offering the cashout option without providing a reason or forewarning.
40. List of official sources for determining the statistics of matches
The information posted on the following web sites is deemed to be a source for determining the statistical indicators of football matches:
Football
International Competitions
Regional/National Competitions
Europe
South America
North America
Africa
Asia / Oceania
Basketball
International Competitions
Regional/National Competitions
Europe
North America
South America
Asia/Oceania
Volleyball
International Competitions
Regional/National Competitions
Europe
Asia/Oceania
Hockey
International Competitions
Regional/National Competitions
Baseball
International Competitions
Bandy
Futsal
E-sports
Streaming and Video Services